2/1/2024 0 Comments Chipmunk basic beepDefine properties to return the note's tone and duration. Define a constructor to create a specific note. Define a note as a frequency (tone) and the amount of Define the duration of a note in units of milliseconds. Define the frequencies of notes in an octave, as well as This example demonstrates the Console.Beep(Int32, Int32) method ![]() ![]() This example demonstrates the Beep method by playing the first few notes of a song through the console speaker. The current operating system is not Windows. 'Usage: Enter the number of times (between 1 and 9) to beepīy default, the beep plays at a frequency of 800 hertz for a duration of 200 milliseconds. ' This example demonstrates the Console.Beep() method.ĪndAlso (Int32.TryParse(args(0), x) = True) _ Usage: Enter the number of times (between 1 and 9) to beep This example produces the following results: (Int32.TryParse(args, out x) = true) &Ĭonsole.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep." This example demonstrates the Console.Beep() method. Usage: Enter the number of times (between 1 and 9) to beep This example demonstrates the Console.Beep() method.Īrray^args = Environment::GetCommandLineArgs() The example accepts a number from 1 through 9 as a command line argument, and plays the beep that number of times. The following example demonstrates the Beep method. The executable (Basic.exe) found on Github was compiled using the latest version of the MingW32 Gnu compiler.This method was executed on a server, such as SQL Server, that does not permit access to a user interface. Gillespie Basic is easy to re-compile - just one header file and one C99 compatible source file produces the small (~120KB) 32-bit Windows executable. You should browse the Gillespie Basic text file for a complete list of functions, commands, and capabilities of this BASIC interpreter. You will also find a helpul collection of sample files that were used during testing which demonstrates some of the built-in functionality. Gillespie Basic contains many functions not found in the vintage versions of BASIC, making it easier to turn ideas into working programs. Your programs can use up to 2 GB of memory, although it seems unlikely that you'll ever do so. Gillespie Basic supports -dynamic- double precision and string arrays. Having said all that, I think the average user, with little or no programming experience, will find Gillespie Basic fun and useful. Gillespie Basic makes many calls to the Win32 API, so porting this source code to other platforms will require some effort. Other compilers should certainly work with little or no fuss. I use Mingw32, Pelles-C, and Lcc-Win32 compilers toĬheck simple C99 compatibility. My development PC is running Windows 10 Pro 64-bit but I'm compiling for 32-bit. I'm also trying to make the "C" source code easier to understand. Whereas Gillespie Basic retains 99% of the original Chipmunk functionality, and fewer bugs, I've spent many hours adding more functionality to it, including a BASIC file I/O system and many new built-in functions and commands. Improving Gillespie Basic is a part-time hobby for me and one that I think others will enjoy fiddling with. I decided to name my project "Gillespie Basic" to pay respect to the original programmer and to more easily distinguish this Windows project from the others. Over the years, several people have repurposed the Chipmunk Basic 1.0 source code, porting and modifying it in unique ways for various platforms including Apple, Atari, Linux, and others. ![]() That is to say, the original Chipmunk Basic 1.0 was programmed in Pascal and converted to "C" for an old HP Unix system known colloquially as Chipmunk - hence the name. ![]() The main story behind the original Chipmunk Basic is that it was written by Dave Gillespie who also later used it to test his P2C (Pascal to C) translator. Gillespie Basic for Windows is a new (2018) spinoff from the original 1990's Chipmunk Basic 1.0 by Dave Gillespie.
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